The 2016 Doom game tried to harness some of that energy with its “SnapMap” community. These days most Arma modding is done on Steam Workshop and Bohemia’s own forums, but the company still allows Armaholic to exist outside its control.ĭoom has one of the oldest vibrant mod communities, with new mods the size of full games still being made for the 90’s Doom games over 20 years later. Hopefully it won’t try that when the next Arma game comes around (you could argue it did with Ylands but I haven’t heard from that game in a whlie), but for right now Bohemia seems to accept that simply having the mods there already increases sales of its base game. Battle Royale games started out as mods of Bohemia’s Arma games, but you don’t see Bohemia trying to own everything modders make for Arma. That’s just an extreme example, but mods add a lot of content to PC games that’s essentially free, a developers have never been able to exercise complete control over the most expansive and successful mod communities.Īnother company whose game spawned a mod arguably just as successful as DOTA, but whom I couldn’t currently imagine doing something like the Warcraft III: Reforged mod policy, is Bohemia Interactive. Other PC game companies like Riot Games and Valve have found a lot of success with MOBAs, but not Blizzard. The original Warcraft III spawned DOTA, which started the MOBA genre. The most successful mods of PC games end up becoming whole games and genres of their own. Fans are unhappy with this, along with other aspects of the remake. Basically it lets them make money directly off stuff modders made for free. PC game developers have tried a few different ways over the years and most just result in blowback from mod communities.īlizzard seems to be doing something particularly heavy-handed here - taking ownership over all the custom content players build in the remake of Warcraft III and forbidding them from using licensed IPs in that content. The recent news about how Warcraft III: Reforged is just the most recent example of a game developer or publisher trying to find a way to get some kind of revenue out of the user-generated content made from one of its games.
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